![]() You did have the right idea with the circulator, but there's just. If possible, I'd aim to always have one end of the runway be your "takeoff side" and the other be your "exit side". Right now you have traffic funneling from multiple directions onto a single taxiway. On a whim, I'd say one way taxiways are your friend here. I haven't meddled enough with the Airport DLC to know what's possible and whatnot but. Originally posted by Lockfågel, Paradoxriddaren: ![]() I can answer more questions about the city if needed. I thought I had enough exits but it seems to not be the case. Is there even a good circulator design that allows queuing aircraft to not block the taxiways? So my question is, since this is not documented in game guide text or anything for the airport items:Ģ. I even tried to make two cargo stands, those clogged up quick and locked up the taxiways so I closed them. I switched to a parallel taxiway system opposite of the runway direction. Given how the traffic has clogged up you can see the circulation patterns very well. The setup is replacing a prior bidirectional taxiway system around the two central runways. It's even hitting my bank balance and causing me to lose money because tourists are stuck as well as planes. For about an hour or two this worked, but then everything clogged up again. There's got to be a trick to these airports to make them run right:Īs you can see, I am gridlocked solid. I'll just start out with my problem as I'm sure I've screwed something up. This city does not use mods it uses about 100 or so building and road assets. First of all thank you CO for the AIrport DLC hotfix, city has been running great for me post-fix.
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